![]() The music, art, story, and gameplay all serve that common goal. The common thread between all Hiding Spot Games projects is feeling. Open the magical book at any time to go back and change your decisions. ![]() Use those words to weave the fabric of fate itself.Explore an illustrated mountain town to collect word charms.For us, the most compelling aspects of the game wound up being not the combat, but the story and characters. But as we slowly designed the game over several years, we pivoted when it felt like the game was telling us what it wanted to be. New words and use them to write (and rewrite) the game’s storyīelieve it or not, Beacon Pines started its life as a rhythm-based RPG. – gameplay focuses on exploration, deep character-driven dialogue, and light puzzle-solvingĪ hand-illustrated town full of charming characters – and unsettling secretsĮvents by turning back the storybook, uncovering new branches Occasionally there are UI elements in the top left corner. Most of the gameplay has character art on the left and right side of the screen, with text between them along the bottom. One character’s body morphs in scary / unnatural ways.Frightening situations with children (no jump scares).Discussion of missing/passed away parents.Demo save will not carry over into full game when released Content Warnings:.Demo length – 30-60 minutes, depending on completionist level and amount of discussion.
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